I’ve been working to refine my 3D tracking/FOOH workflow in Houdini. This shot was tracked in SynthEyes and then animated in Houdini. I used the Solaris workspace, Karma XPU to render and Copernicus to comp. Footage from Artlist.
Mograph
I’ve been experimenting with VDB growth workflows recently, this is one example.
A perfume ad mockup I created to test out rigid body setups.
