A procedural tower block created in Houdini. The asset has many variables that are randomised in order to create different versions of the building. The asset is intended to be used in a mid shot city scene amongst other structures. Houdini TOPS was used to export Redshift Proxies, this provided an efficient and responsive workflow.
Redshift
Reached the end of @richnosworthy‘s, Houdini in Bloom course. Really well put together course, I learnt a lot. Here is my final render, I’ll look to making it my own in the future.
This is a test based on a This is a breakdown of a city builder I created in Houdini. The city was based on a block in Bucharest.
